Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
14 gamesAggressionStart here
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Vision score / min
0.87 vs 1.00 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
2.0 vs 2.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kill participation
54% vs 50%
72 of 100 against Rengar players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 66 of 100, built on 21% team damage share and 782 damage a minute. Objectives trails at 34, with 2.1 epic monsters a game.
Among junglers
Rengar junglers with above-median first blood rate win 61% of games; below it, 48%.
Rengar junglers with above-median vision score a minute win 56% of games; below it, 42%.
Rengar junglers with above-median epic monsters a game win 80% of games; below it, 24%.