Playstyle
12 games
Playstyle radar
12 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
6
of 100
Damage
Damage per minute and share of the team's damage
1
of 100
Farming
CS pace, gold income and early-lane farm
10
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
88
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.1 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
305 vs 643 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.08 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Deaths / min
0.11 vs 0.17
95 of 100 against Wukong players, and it matters: the better half of Wukong junglers wins 77% of games, the other half 27%.
Time spent dead
6% vs 9%
82 of 100 against Wukong players, and it matters: the better half of Wukong junglers wins 73% of games, the other half 30%.
Epic monsters / game
3.7 vs 3.0
79 of 100 against Wukong players, and it matters: the better half of Wukong junglers wins 84% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 87 of 100, built on 0.14 deaths a minute and 7% time spent dead. Damage trails at 2, with 8% team damage share.
Among junglers
Wukong junglers with above-median CS a minute win 69% of games; below it, 34%.
Wukong junglers with above-median damage a minute win 60% of games; below it, 43%.
Wukong junglers with above-median kills a minute win 66% of games; below it, 37%.