Playstyle
30 games
Playstyle radar
30 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
65
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Frontline
Damage soaked and mitigated for the team
22
of 100
Utility
Healing, shielding and lockdown for allies
55
of 100
Mechanics
Skillshots landed and dodged, casting tempo
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
30 gamesMechanicsStart here
Ability casts / min
7.8 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Kill participation
73% vs 68%
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Skillshots hit / min
3.1 vs 2.2
72 of 100 against ARAM players. Keep it; it is part of how the games get won.
Heals + shields / min
131 vs 31
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Skirmisher
First into every brawl.
Among ARAM players, aggression leads at 65 of 100, built on 73% kill participation and 0.65 kills a minute. Frontline trails at 22, with 834 damage mitigated a minute.
Among ARAM players
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 8.4, in your losses 7.2 · 15W 15L