Playstyle
29 games
Playstyle radar
29 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
77
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
29 gamesVisionStart here
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.1 vs 1.4 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Epic monsters / game
1.4 vs 0.8
82 of 100 against Yone players, and it matters: the better half of Yone top laners wins 70% of games, the other half 31%.
Objective damage / min
577 vs 454
75 of 100 against Yone players, and it matters: the better half of Yone top laners wins 74% of games, the other half 26%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 82 of 100, built on 1.5 epic monsters a game and 558 objective damage a minute. Vision trails at 36, with 0.1 control wards a game.
Among top laners
Yone top laners with above-median control wards a game win 55% of games; below it, 48%.
In your wins 0.1, in your losses 0.1 · 16W 13L
Yone top laners with above-median wards cleared a game win 54% of games; below it, 48%.
In your wins 1.5, in your losses 1.2 · 16W 13L