Playstyle
15 games
Playstyle radar
15 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
15 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Yasuo players. The strengths below are where the margin is widest.
Strengths
Deaths / min
0.18 vs 0.24
83 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 70% of games, the other half 30%.
Time spent dead
9% vs 12%
83 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 66% of games, the other half 33%.
Objective damage / min
615 vs 487
77 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 74% of games, the other half 26%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 77 of 100, built on 11.6 turret plates a game and 523 objective damage a minute. Damage trails at 44, with 802 damage a minute. For a Yasuo player that is the expected shape: against other Yasuo players, damage sits near the median.
Among mid laners