Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
18 gamesDamageStart here
Damage / min
682 vs 822 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
53.3 vs 68.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Solo kills / game
1.6 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Vision score / min
1.03 vs 0.79
92 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 46%.
Control wards / game
1.4 vs 0.3
79 of 100 against top laners, and it matters: the better half of Emerald top laners wins 52% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 59 of 100, built on 1.02 vision score a minute and 1.3 control wards a game. Farming trails at 30, with 5.9 CS a minute.
Among top laners
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
Emerald top laners with above-median CS at 10 min win 53% of games; below it, 45%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.