Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.1 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
63 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Utility
Ally saves / game
0.59 vs 0.92 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
CC seconds / min
1.7 vs 1.4
81 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 53 of 100, built on 0.22 deaths a minute and 9% time spent dead. Objectives trails at 29, with 130 objective damage a minute.
Among supports
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 2.0, in your losses 0.8 · 209W 191L
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 474, in your losses 203 · 209W 191L
Master+ supports with above-median ally saves a game win 57% of games; below it, 49%.
This season, in your wins 0.54, in your losses 0.34 · 209W 191L