Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
last 60season400 games
What to work on
60 gamesDamageStart here
Damage / min
704 vs 799 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.16 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.9 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Time spent dead
9% vs 11%
76 of 100 against top laners, and it matters: the better half of Master+ top laners wins 67% of games, the other half 37%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 66 of 100, built on 9% time spent dead and 0.19 deaths a minute. Damage trails at 39, with 726 damage a minute.
Among top laners
Master+ top laners with above-median damage a minute win 61% of games; below it, 43%.
This season, in your wins 758, in your losses 636 · 206W 194L
Master+ top laners with above-median kills a minute win 66% of games; below it, 39%.
This season, in your wins 0.22, in your losses 0.13 · 206W 194L
Master+ top laners with above-median solo kills a game win 63% of games; below it, 45%.
This season, in your wins 1.8, in your losses 1.2 · 206W 194L