Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
47
of 100
Damage
Damage per minute and share of the duo's damage
37
of 100
Frontline
Damage soaked and mitigated for the duo
17
of 100
Utility
Healing and shielding for the duo
100
of 100
Control
Crowd control uptime and immobilizations
70
of 100
Mechanics
Skillshots landed and dodged
39
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1647 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Mechanics
Skillshots dodged / min
2.8 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Damage
Team damage share
9% vs 11% typical
Add your damage to every trade your partner takes.
Strengths
CC seconds / min
3.1 vs 2.1
80 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Ally heal + shield / min
490 vs 51
100 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
490 vs 51
100 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 100 of 100, built on 490 ally heal + shield a minute and 490 heals + shields a minute. Frontline trails at 17, with 1647 damage mitigated a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median team damage share win 41% of games; below it, 26%.