Playstyle
16 games
Playstyle radar
16 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
30
of 100
Damage
Damage per minute and share of the duo's damage
65
of 100
Frontline
Damage soaked and mitigated for the duo
40
of 100
Utility
Healing and shielding for the duo
56
of 100
Control
Crowd control uptime and immobilizations
23
of 100
Mechanics
Skillshots landed and dodged
56
of 100
What to work on
16 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
18.6 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Control
CC seconds / min
1.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 65 of 100, built on 1830 damage a minute and 12% team damage share. Control trails at 23, with 18.6 immobilizations a game.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median damage taken share win 36% of games; below it, 30%.