Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
22
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
14
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
686 vs 859 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.8 vs 1.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 43 of 100, built on 6.8 CS a minute and 67.7 CS at 10 min. Vision trails at 15, with 0.59 vision score a minute.
Among mid laners
Lux mid laners with fewer deaths a minute than the median win 69% of games; with more, 32%.
Lux mid laners with above-median damage a minute win 62% of games; below it, 40%.
Lux mid laners with above-median solo kills a game win 59% of games; below it, 43%.