Playstyle
13 games
Playstyle radar
13 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
35
of 100
Damage
Damage per minute and share of the team's damage
9
of 100
Frontline
Damage soaked and mitigated for the team
24
of 100
Utility
Healing, shielding and lockdown for allies
85
of 100
Mechanics
Skillshots landed and dodged, casting tempo
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
13 gamesDamageStart here
Damage / min
1043 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.35 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Mechanics
Ability casts / min
7.8 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Skillshots hit / min
3.3 vs 2.2
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Heals + shields / min
383 vs 31
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
383 vs 31
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, utility leads at 85 of 100, built on 383 heals + shields a minute and 383 ally heal + shield a minute. Damage trails at 9, with 15% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.