Playstyle
14 games
Playstyle radar
14 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
67
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Frontline
Damage soaked and mitigated for the team
71
of 100
Utility
Healing, shielding and lockdown for allies
33
of 100
Mechanics
Skillshots landed and dodged, casting tempo
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
14 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Not a priority
Strengths
Damage / min
1871 vs 1513
77 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage taken share
23% vs 20%
78 of 100 against ARAM players. Keep it; it is part of how the games get won.
Team damage share
24% vs 20%
77 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, damage leads at 77 of 100, built on 1871 damage a minute and 24% team damage share. Utility trails at 33, with 10 ally heal + shield a minute.
Among ARAM players