Playstyle
27 games
Playstyle radar
27 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
84
of 100
Damage
Damage per minute and share of the team's damage
92
of 100
Frontline
Damage soaked and mitigated for the team
44
of 100
Utility
Healing, shielding and lockdown for allies
75
of 100
Mechanics
Skillshots landed and dodged, casting tempo
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
27 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Not a priority
Strengths
Deaths / min
0.48 vs 0.56
74 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Damage / min
2149 vs 1513
98 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Kills / min
0.81 vs 0.56
81 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 92 of 100, built on 2149 damage a minute and 26% team damage share. Frontline trails at 44, with 19% damage taken share.
Among ARAM players