Playstyle
28 games
Playstyle radar
28 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
47
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Frontline
Damage soaked and mitigated for the team
55
of 100
Utility
Healing, shielding and lockdown for allies
60
of 100
Mechanics
Skillshots landed and dodged, casting tempo
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
28 gamesSurvivabilityStart here
Deaths / min
0.62 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Damage
Damage / min
1350 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, utility leads at 60 of 100, built on 33.3 immobilizations a game and 76 heals + shields a minute. Survivability trails at 35, with 0.62 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.58, in your losses 0.66 · 13W 15L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 24%, in your losses 25% · 13W 15L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1346, in your losses 1353 · 13W 15L