Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
11 gamesAggressionStart here
Solo kills / game
0.2 vs 1.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.0 vs 1.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS / min
7.7 vs 8.1 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Epic monsters / game
1.9 vs 1.2
80 of 100 against Malzahar players, and it matters: the better half of Malzahar bot laners wins 75% of games, the other half 35%.
Gold / min
448 vs 423
72 of 100 against Malzahar players, and it matters: the better half of Malzahar bot laners wins 70% of games, the other half 30%.
Kills / min
0.20 vs 0.16
72 of 100 against Malzahar players, and it matters: the better half of Malzahar bot laners wins 62% of games, the other half 38%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 63 of 100, built on 0.17 deaths a minute and 9% time spent dead. Aggression trails at 27, with 0.2 solo kills a game.
Among bot laners
Malzahar bot laners with above-median solo kills a game win 54% of games; below it, 47%.
Malzahar bot laners with above-median control wards a game win 52% of games; below it, 48%.
Malzahar bot laners with above-median CS a minute win 54% of games; below it, 46%.