Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
12
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
12 gamesVisionStart here
Vision score / min
0.44 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
0.7 vs 1.9 typical
Sweep the enemy wards around the objective before it spawns.
Aggression
Kills / min
0.19 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Objective damage / min
458 vs 318
83 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 73% of games, the other half 26%.
Epic monsters / game
1.6 vs 1.0
80 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 76% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 49 of 100, built on 511 objective damage a minute and 1.7 epic monsters a game. Vision trails at 14, with 0.52 vision score a minute.
Among mid laners
Platinum mid laners with above-median vision score a minute win 54% of games; below it, 45%.
Platinum mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
Platinum mid laners with above-median kills a minute win 64% of games; below it, 35%.