Playstyle
12 games
Playstyle radar
12 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
16
of 100
Damage
Damage per minute and share of the team's damage
4
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
12 gamesDamageStart here
Damage / min
358 vs 816 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.2 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.06 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Time spent dead
8% vs 11%
83 of 100 against top laners, and it matters: the better half of Silver top laners wins 63% of games, the other half 35%.
Epic monsters / game
1.2 vs 0.8
74 of 100 against top laners, and it matters: the better half of Silver top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 48 of 100, built on 10% time spent dead and 0.22 deaths a minute. Damage trails at 3, with 306 damage a minute.
Among top laners
Silver top laners with above-median damage a minute win 58% of games; below it, 40%.
Silver top laners with above-median solo kills a game win 60% of games; below it, 40%.
Silver top laners with above-median kills a minute win 63% of games; below it, 36%.