Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
42
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Frontline
Damage soaked and mitigated for the team
78
of 100
Utility
Healing, shielding and lockdown for allies
37
of 100
Mechanics
Skillshots landed and dodged, casting tempo
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
60 gamesDamageStart here
Damage / min
1339 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
7.9 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Damage mitigated / min
2099 vs 1333
80 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
23% vs 20%
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Skillshots dodged / min
4.9 vs 3.5
73 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 78 of 100, built on 2099 damage mitigated a minute and 23% damage taken share. Damage trails at 34, with 18% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
This season, in your wins 1429, in your losses 1320 · 32W 35L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
This season, in your wins 7.8, in your losses 7.6 · 32W 35L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
This season, in your wins 68%, in your losses 65% · 32W 35L