Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
15 gamesAggressionStart here
Kill participation
42% vs 48% typical
Rotate toward fights as they start and finish the kills your team sets up.
Farming
Gold / min
460 vs 489 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Solo kills / game
1.7 vs 0.7
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 54% of games, the other half 42%.
Wards cleared / game
4.4 vs 2.9
81 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 52% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 64 of 100, built on 27% team damage share and 1022 damage a minute. Vision trails at 32, with 0.0 control wards a game.
Among bot laners
Diamond bot laners with above-median kill participation win 51% of games; below it, 44%.
Diamond bot laners with above-median gold a minute win 69% of games; below it, 26%.
Diamond bot laners with above-median control wards a game win 52% of games; below it, 46%.