Playstyle
35 games
Playstyle radar
35 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
35 gamesObjectivesStart here
Turret plates / game
3.6 vs 4.7 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
64 vs 77 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
3.8 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Deaths / min
0.21 vs 0.26
78 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 65% of games, the other half 33%.
Time spent dead
8% vs 10%
72 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 63% of games, the other half 35%.
Ally saves / game
0.06 vs 0.00
85 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 55% of games, the other half 49%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 71 of 100, built on 0.18 deaths a minute and 7% time spent dead. Utility trails at 28, with 38 heals + shields a minute.
Among supports
Pyke supports with above-median turret plates a game win 74% of games; below it, 26%.
In your wins 5.6, in your losses 1.3 · 25W 10L
Pyke supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 110, in your losses 30 · 25W 10L
Pyke supports with above-median control wards a game win 51% of games; below it, 47%.
In your wins 3.6, in your losses 3.5 · 25W 10L