Playstyle
37 games
Playstyle radar
37 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
70
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
37 gamesObjectivesStart here
Turret plates / game
6.7 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
1.7 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Wards cleared / game
0.8 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Time spent dead
8% vs 12%
91 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Deaths / min
0.16 vs 0.22
84 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
CS / min
8.1 vs 7.1
87 of 100 against top laners, and it matters: the better half of Diamond top laners wins 55% of games, the other half 40%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 78 of 100, built on 8% time spent dead and 0.16 deaths a minute. Objectives trails at 29, with 6.7 turret plates a game.
Among top laners
Diamond top laners with above-median turret plates a game win 72% of games; below it, 25%.
In your wins 10.2, in your losses 3.7 · 17W 20L
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
In your wins 2.2, in your losses 1.3 · 17W 20L
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.
In your wins 1.2, in your losses 0.6 · 17W 20L