Playstyle
14 games
Playstyle radar
14 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.2 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
62.8 vs 67.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Wards cleared / game
0.8 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Epic monsters / game
1.2 vs 0.8
75 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Kill participation
43% vs 35%
82 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 53 of 100, built on 10% time spent dead and 0.21 deaths a minute. Farming trails at 28, with 6.0 CS a minute.
Among top laners
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.
Platinum top laners with above-median CS at 10 min win 55% of games; below it, 45%.
Platinum top laners with above-median wards cleared a game win 53% of games; below it, 48%.