Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Utility
Healing, shielding, lockdown and saves for allies
63
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.20 vs 0.16 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
8% vs 6% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
4.4 vs 6.5 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
First blood rate
14% vs 0%
95 of 100 against Milio players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 74 of 100, built on 13.40 ally saves a game and 547 ally heal + shield a minute. Damage trails at 0, with 5% team damage share.
Among supports
Milio supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
Milio supports with less time spent dead than the median win 65% of games; with more, 34%.
Milio supports with above-median turret plates a game win 81% of games; below it, 20%.