Playstyle
17 games
Playstyle radar
17 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
75
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Frontline
Damage soaked and mitigated for the team
53
of 100
Utility
Healing, shielding and lockdown for allies
37
of 100
Mechanics
Skillshots landed and dodged, casting tempo
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
17 gamesSurvivabilityStart here
Deaths / min
0.64 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Not a priority
Strengths
Kills / min
0.84 vs 0.56
85 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage / min
1849 vs 1513
75 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Skillshots hit / min
3.1 vs 2.2
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Skirmisher
First into every brawl.
Among ARAM players, aggression leads at 75 of 100, built on 0.84 kills a minute and 3.24 multikills a game. Survivability trails at 33, with 0.64 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.