Playstyle
48 games
Playstyle radar
48 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
48 gamesDamageStart here
Damage / min
663 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
6.5 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
1.4 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 50 of 100, built on 11% time spent dead and 0.22 deaths a minute. Aggression trails at 30, with 0.17 kills a minute.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
In your wins 788, in your losses 620 · 22W 26L
Diamond top laners with above-median turret plates a game win 72% of games; below it, 25%.
In your wins 9.5, in your losses 4.7 · 22W 26L
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
In your wins 1.9, in your losses 0.9 · 22W 26L