Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
9
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Damage
Damage / min
180 vs 229 typical
Poke between cooldowns and add autos when it is safe.
Utility
CC seconds / min
0.9 vs 1.4 typical
Layer crowd control into the team's damage windows, not before them.
Not a priority
Strengths
Epic monsters / game
2.8 vs 1.8
97 of 100 against Taric players, and it matters: the better half of Taric supports wins 81% of games, the other half 39%.
Ally saves / game
3.83 vs 1.96
100 of 100 against Taric players, and it matters: the better half of Taric supports wins 58% of games, the other half 48%.
Control wards / game
7.5 vs 4.5
76 of 100 against Taric players, and it matters: the better half of Taric supports wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 68 of 100, built on 2.5 epic monsters a game and 175 objective damage a minute. Damage trails at 5, with 6% team damage share.
Among supports
Taric supports with less time spent dead than the median win 71% of games; with more, 33%.
Taric supports with above-median damage a minute win 60% of games; below it, 44%.
Taric supports with above-median CC seconds a minute win 57% of games; below it, 48%.