Playstyle
32 games
Playstyle radar
32 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
32 gamesSurvivabilityStart here
Deaths / min
0.21 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
9% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
65 vs 79 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Control wards / game
7.7 vs 5.1
75 of 100 against Nami players, and it matters: the better half of Nami supports wins 54% of games, the other half 47%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 65 of 100, built on 428 heals + shields a minute and 428 ally heal + shield a minute. Aggression trails at 34, with 0.0 solo kills a game. That is the Enchanter trade: aggression is not where this class wins games.
Among supports
Nami supports with fewer deaths a minute than the median win 69% of games; with more, 32%.
In your wins 0.18, in your losses 0.24 · 16W 16L
Nami supports with less time spent dead than the median win 66% of games; with more, 35%.
In your wins 7%, in your losses 10% · 16W 16L
Nami supports with above-median objective damage a minute win 76% of games; below it, 25%.
In your wins 109, in your losses 40 · 16W 16L