Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
Gold / min
361 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Solo kills / game
1.3 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
First blood rate
27% vs 11%
91 of 100 against top laners, and it matters: the better half of Diamond top laners wins 54% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 51 of 100, built on 1.0 epic monsters a game and 401 objective damage a minute. Farming trails at 28, with 361 gold a minute.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.