Playstyle
32 games
Playstyle radar
32 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
57
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Frontline
Damage soaked and mitigated for the team
43
of 100
Utility
Healing, shielding and lockdown for allies
66
of 100
Mechanics
Skillshots landed and dodged, casting tempo
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
32 gamesMechanicsStart here
Ability casts / min
8.7 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Skillshots hit / min
3.0 vs 2.2
70 of 100 against ARAM players. Keep it; it is part of how the games get won.
Heals + shields / min
182 vs 31
81 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
182 vs 31
81 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 66 of 100, built on 182 heals + shields a minute and 182 ally heal + shield a minute. Frontline trails at 43, with 19% damage taken share.
Among ARAM players
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 8.9, in your losses 8.6 · 13W 19L