Playstyle
35 games
Playstyle radar
35 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
46
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Frontline
Damage soaked and mitigated for the team
38
of 100
Utility
Healing, shielding and lockdown for allies
48
of 100
Mechanics
Skillshots landed and dodged, casting tempo
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
35 gamesAggressionStart here
Kill participation
63% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Mechanics
Ability casts / min
7.7 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among ARAM players: utility peaks at 48 while frontline sits at 38, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 61%, in your losses 65% · 16W 19L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 8.4, in your losses 7.1 · 16W 19L