Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
32
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Frontline
Damage soaked and mitigated for the team
35
of 100
Utility
Healing, shielding and lockdown for allies
39
of 100
Mechanics
Skillshots landed and dodged, casting tempo
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.62 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
24% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Damage
Damage / min
1344 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among ARAM players: mechanics peaks at 43 while aggression sits at 32, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
This season, in your wins 0.56, in your losses 0.66 · 42W 43L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
This season, in your wins 23%, in your losses 25% · 42W 43L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
This season, in your wins 1481, in your losses 1211 · 42W 43L