Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
56 vs 99 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
First blood rate
20% vs 0%
92 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, aggression leads at 43 of 100, built on 49% kill participation and 0.19 kills a minute. Objectives trails at 23, with 0.6 epic monsters a game.
Among supports
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.