Playstyle
52 games
Playstyle radar
52 gamesRated against players in each role of all ranks, blended with players on the same champions.
Archetype
Carry
The team's damage runs through them.
Damage carries this profile at 68 of 100, built on 658 damage a minute and 17% team damage share. Objectives trails at 48, with 1.3 epic monsters a game.
Traits
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100