Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
17 gamesVisionStart here
Vision score / min
0.71 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Farming
CS / min
6.5 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
3.2 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Kills / min
0.34 vs 0.27
76 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
Epic monsters / game
3.3 vs 2.8
72 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Solo kills / game
2.5 vs 1.3
88 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 53 of 100, built on 0.21 deaths a minute and 11% time spent dead. Vision trails at 31, with 0.0 control wards a game.
Among junglers
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.