Playstyle
30 games
Playstyle radar
30 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
53
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Frontline
Damage soaked and mitigated for the team
39
of 100
Utility
Healing, shielding and lockdown for allies
37
of 100
Mechanics
Skillshots landed and dodged, casting tempo
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
30 gamesAggressionStart here
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Mechanics
Ability casts / min
8.5 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Strengths
Time spent dead
20% vs 23%
74 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 71 of 100, built on 20% time spent dead and 0.49 deaths a minute. Utility trails at 37, with 18 ally heal + shield a minute.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 71%, in your losses 61% · 11W 19L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 7.8, in your losses 9.0 · 11W 19L