Playstyle
17 games
Playstyle radar
17 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
86
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
77
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
88
of 100
What to work on
17 gamesAggressionStart here
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.10 vs 0.17
97 of 100 against Yorick players, and it matters: the better half of Yorick top laners wins 67% of games, the other half 31%.
Turret plates / game
18.4 vs 13.6
95 of 100 against Yorick players, and it matters: the better half of Yorick top laners wins 72% of games, the other half 30%.
Objective damage / min
774 vs 582
85 of 100 against Yorick players, and it matters: the better half of Yorick top laners wins 73% of games, the other half 25%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 93 of 100, built on 0.11 deaths a minute and 8% time spent dead. Aggression trails at 28, with 0% first blood rate. For a Yorick player that is the expected shape: against other Yorick players, aggression sits near the median.
Among top laners
Yorick top laners with above-median first blood rate win 56% of games; below it, 48%.