Playstyle
36 games
Playstyle radar
36 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
31
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Frontline
Damage soaked and mitigated for the team
44
of 100
Utility
Healing, shielding and lockdown for allies
59
of 100
Mechanics
Skillshots landed and dodged, casting tempo
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
36 gamesDamageStart here
Damage / min
1208 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
7.6 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Kills / min
0.43 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, utility leads at 59 of 100, built on 101 heals + shields a minute and 101 ally heal + shield a minute. Damage trails at 21, with 16% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1383, in your losses 1110 · 13W 23L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 8.3, in your losses 7.1 · 13W 23L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.58, in your losses 0.35 · 13W 23L