Playstyle
23 games
Playstyle radar
23 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
7
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
23 gamesObjectivesStart here
Objective damage / min
53 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.24 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Damage
Damage / min
192 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Deaths / min
0.15 vs 0.22
94 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Time spent dead
7% vs 9%
80 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Epic monsters / game
1.9 vs 1.5
73 of 100 against supports, and it matters: the better half of supports wins 74% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 86 of 100, built on 0.15 deaths a minute and 7% time spent dead. Damage trails at 3, with 192 damage a minute. That is the Enchanter trade: damage is not where this class wins games.
Among supports
supports with above-median objective damage a minute win 71% of games; below it, 29%.
In your wins 65, in your losses 43 · 11W 12L
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 2.34, in your losses 2.14 · 11W 12L
supports with above-median damage a minute win 54% of games; below it, 46%.
In your wins 187, in your losses 197 · 11W 12L