Playstyle
10 games
Playstyle radar
10 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
10 gamesDamageStart here
Damage / min
788 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Deaths / min
0.15 vs 0.21
89 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Time spent dead
8% vs 11%
83 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Turret plates / game
10.2 vs 8.3
74 of 100 against mid laners, and it matters: the better half of mid laners wins 78% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 71 of 100, built on 0.17 deaths a minute and 8% time spent dead. Objectives trails at 45, with 204 objective damage a minute.
Among mid laners
mid laners with above-median damage a minute win 61% of games; below it, 39%.