Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
50
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Frontline
Damage soaked and mitigated for the team
12
of 100
Utility
Healing, shielding and lockdown for allies
81
of 100
Mechanics
Skillshots landed and dodged, casting tempo
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
60 gamesDamageStart here
Damage / min
1332 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.47 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.20 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Kill participation
75% vs 68%
83 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Ability casts / min
11.8 vs 9.6
74 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Skillshots hit / min
3.4 vs 2.2
80 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 81 of 100, built on 237 heals + shields a minute and 237 ally heal + shield a minute. Frontline trails at 12, with 15% damage taken share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
This season, in your wins 1406, in your losses 1280 · 27W 35L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
This season, in your wins 0.46, in your losses 0.47 · 27W 35L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
This season, in your wins 1.11, in your losses 1.31 · 27W 35L