Playstyle
59 games
Playstyle radar
59 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
59 gamesObjectivesStart here
Turret plates / game
5.5 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Aggression
Kill participation
50% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Utility
Ally heal + shield / min
98 vs 145 typical
Peel for the carry through the whole fight instead of following the engage.
Strengths
Epic monsters / game
2.1 vs 1.6
70 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 67 of 100, built on 0.19 deaths a minute and 8% time spent dead. Utility trails at 40, with 0.56 ally saves a game.
Among supports
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
In your wins 8.0, in your losses 3.2 · 29W 30L
Emerald supports with above-median kill participation win 52% of games; below it, 47%.
In your wins 53%, in your losses 47% · 29W 30L
Emerald supports with above-median ally heal + shield a minute win 51% of games; below it, 47%.
In your wins 111, in your losses 87 · 29W 30L