Playstyle
52 games
Playstyle radar
52 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
80
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
52 gamesAggressionStart here
Kills / min
0.20 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.7 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Vision score / min
1.04 vs 0.72
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
CS at 10 min
81.1 vs 74.3
80 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Control wards / game
2.8 vs 0.6
89 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 51% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 81 of 100, built on 1.14 vision score a minute and 3.0 control wards a game. Aggression trails at 34, with 4% first blood rate.
Among mid laners
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
In your wins 0.21, in your losses 0.16 · 29W 23L
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.5, in your losses 1.4 · 29W 23L