Playstyle
30 games
Playstyle radar
30 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
30 gamesFarmingStart here
CS / min
7.3 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
Gold / min
449 vs 463 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Objective damage / min
468 vs 384
72 of 100 against Gangplank players, and it matters: the better half of Gangplank top laners wins 76% of games, the other half 27%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 80 of 100, built on 26% team damage share and 938 damage a minute. Vision trails at 32, with 0.0 control wards a game.
Among top laners
Gangplank top laners with above-median CS a minute win 60% of games; below it, 43%.
In your wins 7.6, in your losses 6.9 · 17W 13L
Gangplank top laners with above-median control wards a game win 55% of games; below it, 48%.
In your wins 0.0, in your losses 0.0 · 17W 13L
Gangplank top laners with above-median gold a minute win 69% of games; below it, 33%.
In your wins 477, in your losses 412 · 17W 13L