Playstyle
19 games
Playstyle radar
19 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
53
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Frontline
Damage soaked and mitigated for the team
43
of 100
Utility
Healing, shielding and lockdown for allies
92
of 100
Mechanics
Skillshots landed and dodged, casting tempo
82
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
19 gamesSurvivabilityStart here
Deaths / min
0.61 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kills / min
0.46 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Kill participation
75% vs 68%
86 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Ability casts / min
12.3 vs 9.6
80 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Skillshots hit / min
5.1 vs 2.2
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 92 of 100, built on 364 heals + shields a minute and 364 ally heal + shield a minute. Survivability trails at 38, with 0.61 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.