Playstyle
32 games
Playstyle radar
32 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
32 gamesDamageStart here
Damage / min
814 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
70.1 vs 74.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
1.4 vs 0.9
79 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Time spent dead
9% vs 11%
74 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Deaths / min
0.18 vs 0.21
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 73 of 100, built on 8% time spent dead and 0.17 deaths a minute. Damage trails at 36, with 739 damage a minute.
Among mid laners
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
In your wins 818, in your losses 670 · 15W 17L
Diamond mid laners with above-median CS at 10 min win 52% of games; below it, 44%.
In your wins 66.5, in your losses 51.5 · 15W 17L