Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
3.2 vs 5.3 typical
Push for plates after a won trade instead of resetting.
Objectives
Epic monsters / game
2.6 vs 3.1 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Time spent dead
7% vs 9%
72 of 100 against Shyvana players, and it matters: the better half of Shyvana junglers wins 73% of games, the other half 28%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 72 of 100, built on 8% time spent dead and 0.17 deaths a minute. Vision trails at 30, with 0.5 control wards a game.
Among junglers
Shyvana junglers with above-median turret plates a game win 79% of games; below it, 26%.
This season, in your wins 5.7, in your losses 2.0 · 210W 190L
Shyvana junglers with above-median epic monsters a game win 83% of games; below it, 26%.
This season, in your wins 3.8, in your losses 1.4 · 210W 190L