Playstyle
21 games
Playstyle radar
21 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
57
of 100
Damage
Damage per minute and share of the duo's damage
67
of 100
Frontline
Damage soaked and mitigated for the duo
57
of 100
Utility
Healing and shielding for the duo
37
of 100
Control
Crowd control uptime and immobilizations
33
of 100
Mechanics
Skillshots landed and dodged
66
of 100
What to work on
21 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.3 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Utility
Ally heal + shield / min
33 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
33 vs 51 typical
Keep the heal for the moment the opponent commits.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 67 of 100, built on 13% team damage share and 1793 damage a minute. Control trails at 33, with 1.3 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.9, in your losses 0.8 · 10W 11L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 22, in your losses 42 · 10W 11L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 22, in your losses 42 · 10W 11L