Playstyle
16 games
Playstyle radar
16 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
16 gamesAggressionStart here
Solo kills / game
0.9 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.18 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Epic monsters / game
0.8 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Time spent dead
8% vs 11%
77 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 64% of games, the other half 35%.
CS at 10 min
82.2 vs 69.6
97 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 45%.
Control wards / game
1.8 vs 0.5
71 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 52% of games, the other half 48%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 75 of 100, built on 8% time spent dead and 0.16 deaths a minute. Aggression trails at 32, with 0.8 solo kills a game.
Among mid laners
Gold mid laners with above-median solo kills a game win 60% of games; below it, 42%.
Gold mid laners with above-median kills a minute win 63% of games; below it, 35%.
Gold mid laners with above-median epic monsters a game win 76% of games; below it, 39%.