Playstyle
27 games
Playstyle radar
27 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
43
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Frontline
Damage soaked and mitigated for the team
62
of 100
Utility
Healing, shielding and lockdown for allies
57
of 100
Mechanics
Skillshots landed and dodged, casting tempo
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
27 gamesDamageStart here
Damage / min
1283 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
8.2 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Kill participation
66% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 62 of 100, built on 1780 damage mitigated a minute and 21% damage taken share. Damage trails at 30, with 18% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.